Clan Status - Camarilla
The Malkavians are insane, one and all. From madness, however, comes wisdom,
and from wisdom comes power. The Malkavians are true creatures of chaos. However, the Malkavians are also known to be clowns
and pranksters. As with all things connected with them, not everything makes sense.
This clan is infamous for its destructive and nihilistic members. Malkavians
have a reputation for sadistic behavior and for holding little grasp of the humanity they still retain. In truth, such Malkavians
are a minority. The members of this clan regularly surprise the Kindred; often they do not seem insane. Some Kindred believe
the Malkavians have an undeserved reputation, and have been sullied by a few truly psychotic members. However, remember that
sometimes the most normal-seeming people have the least grasp on reality.
The Malkavians have a time-honored tradition of playing practical jokes
upon Kindred and kine alike. The nature of these "pranks" can vary wildly, ranging from the harmlessly fun to the potentially
lethal. The Malkavians, when they interact with one another at all, tend to award prestige within the clan on the basis of
these pranks. Many Malkavians solemnly believe that the Jyhad is a joke created by the founder of their line.
The Malkavians are very picky about whom they Embrace. Typically, only
those on the verge of insanity are chosen. The members of this clan search long and hard for those who have seen so much truth
that they have descended into the pits of chaos, and thus have unique perspectives on reality. Indeed, if the progeny-to-be
is sane, the sire will make the Embrace and Becoming as difficult as possible, seeking to drive the mortal mad in the process.
Nickname - Kooks
Example of a Malkavian Mentality"Madness you say! Do you fear me? Are you afraid of what I might do, of what I might
say? What a fascinating reaction. Don't you find it somewhat encumbering?"
Appearance - The members of this clan have different looks and
live vastly differing lifestyles.
Haven - Malkavians live anywhere
they feel comfortable. Many of them seek out hospitals and asylums to reside in. Some are even assumed to be inmates by the
Background - The members of this clan only select those
who are close to death as neonates, or those who are so insane that existence as a vampire is of little consequence. They
believe all mortals should have a chance to live out their natural lives.
Character Creation - Malkavians can have any sort of concept - the weirder the better. They may have a variety of different Demeanors,
which are rarely indicative of their true Natures. Mental Attributes are primary, as are Talent Abilities. Malkavians can
have nearly any Background Trait.
Clan Disciplines - Auspex,
Weaknesses - All members of this clan have
some sort of Derangement. In fact, characters begin the game with one. The player may choose any Derangement (see Chapter
Eight), but the character will never be able to completely overcome it, no matter how much Willpower is spent. The touch of
madness is always upon the members of this line.
Many Malkavians probably do not understand that they are a clan, and the rest are busy denying that they are Malkavians.